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Cha Dango box art

Cha Dango

Players

2-6

Time

15-25

Age

5+

Weight

1

Rating

6.65

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Cha Dango offers a high level of variability with its gameboard, expansions, and strategic depth. It adapts well to different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with a solid replayability score of 7.9.

Luck profile

Cha Dango has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role in the game. Overall, it is a balanced mix of luck and strategy.

Overview

Cha dango is a very popular Japanese snack. Walk inside the Cha dango store, you can have the bouncing Dango and refreshing green tea. However, one of the waiters is not in his condition; he usually gives you the wrong dango. We apologize for his mistaking your order. If you could help him, maybe he will in return give you an additional Dango for free. When a new order is flipped up, every player should find out the right customers as soon as possible and put their hands on the right customer card(s). If you are the one who put the hand on the card, you will receive that card as rewards. At the end of the game, the player with most customer cards wins the game.

Editions

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Credits

Designers

2
Jason Lin Frank Liu

Artists

3
Shin Lin Maciej Szymanowicz Joy Wu

Publishers

2
MOZI Games Nasza Ksi?garnia