Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
In Cockroach Salad players create a common salad packed with lettuce, peppers, tomatoes and cauliflower – but they won't always be saying which ingredient they're adding to the bowl! The 128 cards – 120 vegetable cards in the four types and eight "taboo" vegetable cards, two of e...
Players
2-6
Time
10-20
Age
6+
Weight
1.14
Rating
6.14
Should this hit the table?
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Cockroach Salad has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers a fresh and different experience each time it is played, allowing players to discover new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.
Cockroach Salad has a moderate level of luck. While random elements have minimal impact on the game outcome, players still have substantial ability to mitigate randomness through strategic decisions and planning. The game is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
In Cockroach Salad players create a common salad packed with lettuce, peppers, tomatoes and cauliflower – but they won't always be saying which ingredient they're adding to the bowl! The 128 cards – 120 vegetable cards in the four types and eight "taboo" vegetable cards, two of each type that bear cockroaches – are shuffled and divided among the players. On a turn, a player plays the top card from his deck onto the central pile of cards, naming the vegetable as he plays it, e.g., "Pepper!" – except in the following situations: • If his vegetable matches the previously played vegetable, the player must lie. • If his vegetable matches the claim made by the previous player (perhaps because that player lied), then the player must lie. • If he plays a taboo card, he shouts "Cockroach!" and the next player starts a new pile next to the first one so that the taboo card remains visible. • If his vegetable matches a visible taboo card, he must lie. Make a mistake or stumble or hesitate too long, and a player must pick up all cards played to that point in the game. The first player to run out of cards wins! Can be combined with Kakerlakensuppe.
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