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Kakerlakensuppe box art

Kakerlakensuppe

Players

2-6

Time

10-20

Age

6+

Weight

1.18

Rating

6.17

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.2

Low interaction

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with frequent interaction, but minimal emphasis on cooperation.

Replay value

Kakerlakensuppe has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with the potential for new tactics and strategies to be discovered. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, it is still manageable for most players. Overall, Kakerlakensuppe offers a fresh and engaging experience with high replayability.

Luck profile

Kakerlakensuppe has a moderate influence of luck. Random elements like dice rolls and card draws play a notable role in determining the game outcome. However, players also have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game strikes a balanced mix between luck and strategy, making it suitable for players who enjoy a combination of both elements.

Overview

In Kakerlakensuppe players work together to create a soup from leeks, peppers, carrot and mushrooms – but they won't always be saying which ingredient they're adding to the pot! The 128 cards – 112 vegetable cards in the four types and 16 "taboo" vegetable cards, four of each type that bear cockroaches – are shuffled and divided among the players. On a turn, a player plays the top card from his deck onto the central pile of cards, naming the vegetable as he plays it, e.g., "Pepper!" – except in the following situations: • If his vegetable matches the previously played vegetable, the player must lie. • If his vegetable matches the claim made by the previous player (perhaps because that player lied), then the player must lie. • If he plays a taboo card, which shows a cockroach slurping from a spoon, he must slurp and the next player starts a new pile next to the first one so that the taboo card remains visible. • If his vegetable matches a visible taboo card, he must slurp – unless the last person who played such a card slurped, in which case he must say, "Mmmm". Make a mistake or stumble or hesitate too long, and a player must pick up all cards played to that point in the game. The first player to run out of cards wins! Can be combined with Cockroach Salad.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Jacques Zeimet

Artists

1
Rolf Vogt

Publishers

5
Devir Drei Magier Spiele G3 Gigamic Swan Panasia Co., Ltd.

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