allboardgames.com
Serpents Of The Seas box art
2010 Ranked #6,325

Serpents Of The Seas

A tactical naval combat game where players command individual frigates, gunboats, and small warships from the Revolutionary era and War of 1812. Initiative cards can seize momentum but limit flexibility, making ship duels a careful contest of timing.

Wargames American Revolutionary War Napoleonic Hexagon Grid Simulation

Players

1-4

Play time

Not listed

Age

?+

Complexity

3.08/5

Rating

7.71

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

Serpents of the Seas is the second volume in the Flying Colors series of naval combat games, and represents frigate actions and the rise of the American Navy.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Serpents of the Seas is the second volume in the Flying Colors series of naval combat games, and represents frigate actions and the rise of the American Navy. Unlike the larger battles between ships of the line depicted in Flying Colors, Serpents of the Seas includes sixteen battles from the American Revolutionary era and the War of 1812 that involve smaller ships -- from tiny gunboats with only one or two cannon through “5th Rate” frigates of less than 50 guns. Also depicted are three dozen “Ship Duels” between one or two vessels on a side, like the mighty Constitution (“Old Ironsides”) against her foes Java and Guerriere. To make these duels more challenging, an all new initiative system has been created using activation cards that might grant players a jump on their opponents, but limit their flexibility in the process. The cards can also be used as events that provide additional shipboard flavor. These new systems are fully compatible with the original Flying Colors game, with mechanics that can be selected a la carte. COMPONENTS 3 22"x34" full-color maps 2 Countersheets 2 Player Aid Cards 55 Initiative Cards Rule Book Play Book 1 10-sided die TIME SCALE: 5-10 minutes per turn MAP SCALE: 100 meters per hex UNIT SCALE: Individual Ships NUMBER OF PLAYERS: One to Four (from GMT website)

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (4)

Play and group

Players
1–4
Best with
1–4
Play time
150 min
Complexity
3.1/5
Credits and catalog connections

Credits

Designers

1
Mike Nagel

Artists

1
Rodger B. MacGowan

Publishers

1
GMT Games

Linked items

No published linked games yet.