Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Players compete to draw the most customers to their amusement park by building attractions. Description from the back of the box: "Summertime is here, and amusement park barons are competing for the mad throngs of customers looking for excitement.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Players compete to draw the most customers to their amusement park by building attractions. Description from the back of the box: "Summertime is here, and amusement park barons are competing for the mad throngs of customers looking for excitement. But what do these customer want? Do you build the "Barf and Twirl" or go all out to build "The Scream Machine"? Players compete for the crowds by building differing styles of rides, trying to cater to the fickle fans of amusement parks. Which rides do they like? Coasters? Water rides? Or do they just go to the park for the food?" With cover and interior artwork by the critically-acclaimed Aaron Williams, creator of Nodwick, Scream Machine comes with two decks of cards, wooden pieces, a scoring chart, and a short set of rules that can have players playing within 10 minutes.