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Scream Machine box art
2003 Ranked #8,296

Scream Machine

A park-building game has amusement barons construct rides that attract fickle crowds. Choosing the right attractions for changing customer tastes determines who draws the most visitors.

Family Games Card Game Action Points Open Drafting Theme: Amusement Parks / Theme Parks

Players

3-6

Play time

Not listed

Age

7+

Complexity

1.54/5

Rating

5.97

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Players compete to draw the most customers to their amusement park by building attractions. Description from the back of the box: "Summertime is here, and amusement park barons are competing for the mad throngs of customers looking for excitement.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Players compete to draw the most customers to their amusement park by building attractions. Description from the back of the box: "Summertime is here, and amusement park barons are competing for the mad throngs of customers looking for excitement. But what do these customer want? Do you build the "Barf and Twirl" or go all out to build "The Scream Machine"? Players compete for the crowds by building differing styles of rides, trying to cater to the fickle fans of amusement parks. Which rides do they like? Coasters? Water rides? Or do they just go to the park for the food?" With cover and interior artwork by the critically-acclaimed Aaron Williams, creator of Nodwick, Scream Machine comes with two decks of cards, wooden pieces, a scoring chart, and a short set of rules that can have players playing within 10 minutes.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
3–6
Best with
3–4
Play time
45 min
Age
7+
Complexity
1.5/5
Credits and catalog connections

Credits

Designers

1
Joe Huber (I)

Artists

1
Aaron Williams

Publishers

1
Jolly Roger Games

Linked items

No published linked games yet.