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Scape box art
2015 Ranked #15,124

Scape

This hidden-team card game has prisoners build an escape tunnel while using actions to uncover identities and avoid the opposition. The final tunnel piles reveal who escaped, so secret affiliations make every card placement suspect.

Card Game Party Game Hand Management

Players

3-14

Play time

5-20 min

Age

8+

Complexity

1.43/5

Rating

5.87

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

SCAPE is a game based on an escape attempt by British and Commonwealth prisoners of war from Stalag Luft III (a German POW camp) during World War II. Can the British and commonwealth prisoners escape?

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

SCAPE is a game based on an escape attempt by British and Commonwealth prisoners of war from Stalag Luft III (a German POW camp) during World War II. Can the British and commonwealth prisoners escape? Only one of them? None? During the game, players have to play cards in order to make the tunnel or play the action on the card in order to know who's who. In turn order, the active player has to play a card (if possible) and pass the turn until all the cards of the game are played. There are two ways to play cards: 1) FACE DOWN: Place a tunnel card in the center of the table to complete the word "SCAPE". If another card with same letter has already been played this way, you have to play it on top. 2) FACE UP: Play the action indicated on the card, then discard it, showing the letter and identity of the card. Finish your turn by drawing until you have four cards (if able), then the player on your right becomes active. When all the cards have been played, the first card of each tunnel pile is revealed. If the SCAPE word is not complete, the “SS” player wins the game. If there is any card with the "SS" identity revealed in any heap, the "SS" player wins; otherwise, the team (RAF/USAF) with most heaps with its affiliation wins the game.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–14
Best with
3–8
Play time
5–20 min
Age
8+
Complexity
1.4/5
Credits and catalog connections

Credits

Designers

1
Francisco Gallego Arredondo

Artists

1
Siscu Bellido

Publishers

1
GDM Games

Linked items

No published linked games yet.