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Sator Arepo Tenet Opera Rotas box art
2008 Ranked #3,409

Sator Arepo Tenet Opera Rotas

This occult puzzle game has players examine cursed books hidden in an ancient library’s sinners’ pit. Precise placement and ritual order shape the challenge of containing dangerous knowledge.

Strategy Games Fantasy Maze Action Points Modular Board

Players

2-4

Play time

Not listed

Age

8+

Complexity

2.41/5

Rating

6.87

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Hidden inside the sinners’ pit of the antique library are cursed tomes, heretical books, treatises on witchcraft and black magic, and precious volumes of Kabbalah, all of them written in strange and lost languages.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Hidden inside the sinners’ pit of the antique library are cursed tomes, heretical books, treatises on witchcraft and black magic, and precious volumes of Kabbalah, all of them written in strange and lost languages. Each book has been placed precisely in the pit, positioned according to exacting rituals; their function to prevent chaos from emerging from the pit. The Keeper is entrusted to stop the souls of the damned from escaping - something they attempt continuously - by touring the labyrinth and keeping the power contained in the books strong enough to seal the abyss. Only the Keeper knows the rituals and the exact position of every volume as he’s the sole person with access to the Sator secrets. SATOR AREPO TENET OPERA ROTAS is the seal that keeps the souls of the damned from flowing away... But the power of the old Keeper is waning, and the sinners’ pit has felt this, using the breath of the damned to slowly shift the volumes which compose the Sator across the labyrinth in order to open a passage for their souls into our world. Thus, the four Acolytes of the Keeper have been entrusted to recover the holy books that have been moved across the labyrinth. Each volume contains a key which lets one understand some of the arcane words of the Sator and thereby regain control of the labyrinth. The Acolyte who first recovers the four holy books that the Keeper has asked him to find will be able to access the Sator and become the new Keeper. Goal Each player represents an Acolyte and tries to be the first to recover the four books that the Keeper has entrusted to him (the four books in the color of his pawn). The sinners’ pit is an intricate labyrinth of Footbridges and mobile walkways that can be moved by gears and pulleys. They can be turned and pushed in order to create a safe path over which the Acolyte may safely walk the abyss. To move Footbridges, each Acolyte may read from the book Incertus Movet in Aere Sospeso', which is a kind of user’s manual explaining how to manipulate the walking passages to meet his needs. The more Footbridges the Acolyte moves during his turn, the farther he will be able to walk. What’s more, he will be able to use the content of his own Liber Fidei, a set of prayers, thoughts and ascetic books, to perform apparently impossible actions (such as the manipulation of time and space) thanks to the power of his faith...

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Editions

Language and publisher variants currently recorded in the catalog.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
60 min
Age
8+
Complexity
2.4/5
Credits and catalog connections

Credits

Designers

2
Enrico Pesce Federica Rinaldi

Artists

1
Paolo Vallerga

Publishers

2
Post Scriptum Scribabs