Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Game description from the publisher: Welcome to Saqqara (Egypt), the date is about 2125 BC, just before the Heracleopolis revolt. Set in ancient Egypt in a time of chaos and revolts, Saqqara is a game with lots of bluffing, speculation and development for 3-5 players.
Core mechanisms
Key systems that shape the decisions players make.
Auction/Bidding
Bid against other players to determine who receives an item, action, or priority.
Betting and Bluffing
Risk resources on uncertain outcomes while disguising intentions or information.
Commodity Speculation
Buy or influence goods whose values change before they are sold or scored.
Open Drafting
Select cards or items from a shared face-up display.
Trading
Exchange resources, assets, or promises with other players.
Read the full game description
Game description from the publisher: Welcome to Saqqara (Egypt), the date is about 2125 BC, just before the Heracleopolis revolt. Set in ancient Egypt in a time of chaos and revolts, Saqqara is a game with lots of bluffing, speculation and development for 3-5 players. The players assume the role of monarch in ancient Egypt and attempt to influence the country's government and economy. They send merchants to the market to collect goods to develop their province, recruit workers to build pyramids, and claim fertile land on the banks of the Nile. The player who succeeds in developing his province best by cunningly making use of the privileges of the pyramids and claiming a large area on the banks of the Nile wins the game and becomes Egypt's new leader. Watch out for beggars, thieves and sneaky bluffing monarchs from other provinces. They want the same as you: power over Egypt.