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Santa Cruz box art

Santa Cruz

Players

2-4

Time

?-?

Age

8+

Weight

2.21

Rating

6.67

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction

Replay value

Santa Cruz has a high variability gameboard, with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. The game offers deep strategic possibilities and room for improvement. The player interaction score is average. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, providing a good balance between depth and accessibility. Overall, Santa Cruz has a strong replayability score of 8.0.

Luck profile

Santa Cruz has a moderate influence of luck. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role. The game has a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of both elements.

Overview

Santa Cruz is played in two independent rounds in which players build homes, churches and lighthouses on the island while also developing valuable resources. Players each start with a hand of cards, comprising traveling cards and scoring cards. They then explore a board showing three islands, which have tiles laid face-down representing buildings and places, such as churches and lighthouses. On a turn, players must play either a traveling card to explore and place buildings in their color or play a scoring card to score a particular type of building, resource, or other game condition for all players. Spaces near the central volcano are more valuable, but are vulnerable to a negative eruption scoring card. If that volcano does erupt, the magma might clear away the buildings already constructed. Bad luck? Well, use your experience from the first round to build better in the second. You won't make the same mistakes a second time, will you? Concentrate on the further colonization of Santa Cruz and score while you can!

Editions

Edition Year Language Publisher / Region
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Credits

Designers

1
Marcel-André Casasola Merkle

Artists

1
Michael Menzel

Publishers

4
Filosofia Éditions Giochi Uniti Hans im Glück Lautapelit.fi

Linked items

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