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Samarkand box art

Samarkand

Players

2-5

Time

?-?

Age

9+

Weight

1.95

Rating

6.40

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.3

Luck-sensitive

Table feel

Samarkand has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.

Replay value

Samarkand offers a high level of variability in its gameboard, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities, allowing players to improve their strategy over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Samarkand has a strong replayability score of 7.8.

Luck profile

The final luck score for Samarkand is 6.67, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

A trading game in which you don't trade with the other players. Instead the commodities are displayed on the board in a number of "nomad camps." If your move brings you to a camp, you must present a gift to the camp -- then you can trade your cards for any cards in the camp. You can also buy goods from the deck at "oasis" squares. Once you've amassed a number of a particular commodity, you head for the city where that commodity is bought. There are a few other details to complicate matters, but basically everyone repeats this process until someone has the 500 cash in hand to win the game. Samarkand is an entertaining exercise with no especially brain-taxing strategies to figure out and makes a good family game. This game is sometimes called Bazaar II, because Schmidt Spiele originally published this game under the name Bazaar, even though Bazaar is a completely different game. Both games are by Sid Sackson.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Sid Sackson

Artists

2
James Guerney Doris Matthäus

Publishers

4
ABACUSSPIELE Grünspan-Spiele Rio Grande Games Schmidt Spiele

Linked items

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