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Saint Petersburg (second Edition) box art

Saint Petersburg (second Edition)

Players

2-5

Time

?-?

Age

13+

Weight

2.65

Rating

7.47

Fit

Teach 2.3

Teaching signal

Replay 4.1

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate interaction with a good balance between direct and strategic confrontation. Players need to pay attention to others' actions frequently, but there is limited emphasis on cooperation.

Replay value

Saint Petersburg (Second Edition) offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities, allowing players to discover new tactics and strategies over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the game strikes a good balance between easiness and depth. Overall, Saint Petersburg (Second Edition) has a strong replayability score of 8.1.

Luck profile

Saint Petersburg (Second Edition) has a moderate level of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In 1703, Czar Peter the Great founded Saint Petersburg in Russia, which quickly earned the nickname "Paris of the East." The Winter Palace, the Hermitage, the Church of the Resurrection of Jesus Christ, and many other buildings still amaze visitors from around the world today. To accomplish this, he needed a new administration and brought the aristocrats under his control. This was also a golden time for the workers as their skills were much needed to reform and build the new Russia. In Saint Petersburg, players play important roles in building the city of Saint Petersburg. To do this, they will take turns selecting and purchasing cards from the display of available workers, buildings and nobles. Each type of card has an associated phase, and at the end of each phase, players earn rubles and score victory points based on the cards they have collected of that type. When one of the decks runs out, the players play until the end of that round, then the game is over. Additional victory points are awarded at the end of the game depending on the number of unique nobles that each player has, and the player with the most victory points wins the game. This new edition of Saint Petersburg features an additional optional module, the Market, which adds a new card type, the market cards, and a new Market phase with its own rules for scoring points. These cards bring in new resources and not only allow for new tactical opportunities, as having a majority in provides extra victory points during the market phase scoring, but also allow for a fifth player to join the game. This edition also includes the two expansion modules from the original edition plus four entirely new modules, that can be used on their own or mixed and matched as players like.

Editions

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Credits

Designers

2
Bernd Brunnhofer Karl-Heinz Schmiel

Artists

2
Irene Bressel Anne Pätzke

Publishers

1
Hans im Glück

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