Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Strap up your piratical boots, and navigate your ship through turbulent waters in Sail, a co-operative trick-taking game for two players.
Core mechanisms
Key systems that shape the decisions players make.
Communication Limits
Rules restrict what players may say, show, or reveal while cooperating.
Cooperative Game
Players coordinate their actions toward a shared objective and win or lose together.
Trick-taking
Play one card each and award the trick according to suit and rank rules.
Track Movement
Advance pieces along a defined linear or branching track.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Read the full game description
Strap up your piratical boots, and navigate your ship through turbulent waters in Sail, a co-operative trick-taking game for two players. Reach the end of this dangerous deep end, and avoid taking damage from the Kraken to win the game together...or your crew will be sleeping with the fish! Before each round begins, players exchange cards, then play a series of tricks. Different game actions will be triggered depending on who wins each trick in combination with the unique character skills. However, the crashing sea water and the roaring Kraken make for a deafening situation, and players are unable to communicate about tactics and card information from the moment cards are dealt to the end of the action phase. Players win the game as a team if they sail their ship into the final token before the Kraken reaches the Death tile or the Kraken deck is exhausted. —description from the publisher