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That's Not A Hat box art

That's Not A Hat

Players

3-8

Time

?-?

Age

8+

Weight

1

Rating

7.14

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.2

Low interaction

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with frequent interaction, but limited emphasis on cooperation.

Replay value

The game offers a high degree of variability with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing the replay value. There is deep strategic depth and room for players to improve their tactics and strategies. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, providing a good balance between accessibility and depth. Overall, That's not a hat has a strong replayability score of 7.8.

Luck profile

That's Not a Hat has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, the game still relies on a balanced mix of luck and strategy. Overall, luck plays a significant role in determining the game outcome.

Overview

Can you remember a few items? Sounds easy? It's a challenge in "That's not a Hat"! Players give gifts to each other while trying to remember who gave what and which gift they have in front of them. If they can't remember, they have to bluff to avoid a penalty point. An unforgettable game!

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Kasper Lapp

Publishers

1
Ravensburger

Linked items

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