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Run Wild box art
2009 Ranked #17,030

Run Wild

A real-time rummy card game has players build and alter shared sets and runs to empty their hands. Everyone acts at once, and drawing from existing melds can turn a needed card into a sudden opening for another player.

Card Game Set Collection Hand Management Traditional Card Games: Rummy

Players

2-4

Play time

Not listed

Age

8+

Complexity

1/5

Rating

6.11

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Publisher's description: "The wild race of sets and runs! A fast and furious take on traditional Rummy!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Publisher's description: "The wild race of sets and runs! A fast and furious take on traditional Rummy! Players race to get rid of the cards in their hands by creating sets and runs in the middle of the table. Don't have the right cards? No problem -- grab from a set or run already on the table, or play your cards on any existing set or run." Part of Out of the Box's Fun to Go series, the tin contains 72 cards: 1-12 in five colors, 9 wild cards, and three draw-3 cards. The entire deck is dealt out, then each player takes a hand of 8 cards from their draw pile. There are no turns — players may do any of the following six actions, at any time and in any order: play a set or run, play a wild card, draw a card, add to or draw from a set or run, or play a draw-3 card. A set is 3 cards of one number; a run is 3 consecutive same-colored numbers. They are set down so that each player can see and reach them. When a player has got rid of all the cards in their hand, the round ends immediately. Each other player must then add points to their score for cards remaining in their hands: 5 points per number card and 10 points for each wild or draw-3 card. After four rounds the player with the fewest points wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
5 min
Age
8+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Brad Carter

Artists

1
John Kovalic

Publishers

1
Out of the Box Publishing

Linked items

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