Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Volume 2 of Royalists and Roundheads contains four battles of English Civil War. These are the battles of Edgehill, Fyvie, Alford and Auldearn.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Volume 2 of Royalists and Roundheads contains four battles of English Civil War. These are the battles of Edgehill, Fyvie, Alford and Auldearn. The game features an innovative, easy to use command system, that recreates the problems of command in an elegant and simple way. Leaders are rated for command, initiative and combat. Weapons range from pikes, muskets and artillery to bows and lances. Each of the four games is complete in itself, and can be played in 30 minutes to three hours, with the ever-present possibility of one side or the other triggering an automatic victory. Components: One rules book Four 17" x 22" maps 300 die cut counters Charts and tables Six-sided die Solitaire suitability: very high