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Royalists & Roundheads box art
1991 Ranked #17,690

Royalists & Roundheads

A historical battle wargame where opposing commanders recreate key English Civil War engagements with pikes, muskets, artillery, and cavalry. Leader command and initiative can alter plans, with sudden automatic victories always possible.

Wargames Civil War Pike and Shot Dice Rolling History: English Civil War

Players

1-2

Play time

Not listed

Age

12+

Complexity

2.58/5

Rating

5.88

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

This is the first of a series of games. Four battles are represented in a single box: Marston Moor, Naseby, Justice Mills and Kilsyth.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

This is the first of a series of games. Four battles are represented in a single box: Marston Moor, Naseby, Justice Mills and Kilsyth. Royalists and Roundheads contains four of the most important battles of the English Civil War. Taking place at the dawn of modern warfare, the war led to the creation of the New Model army, the basis of the British army until the start of the twentieth century. As the pike and tercio failed, the gun rose to become the most important tool of the infantry. The English Civil War was the testing ground for these new weapons of destruction. The game features an innovative, easy to use command system, that recreates the problems of command in an elegant and simple way. Leaders are rated for command, initiative and combat. Weapons range from pikes, muskets and artillery to bows and lances. Each of the four games is complete in itself, and can be played in 1-1/2 to 3 hours, with the ever-present possibility of one side or the other triggering an automatic victory.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
1–2
Play time
120 min
Age
12+
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

1
Robert G. Markham

Publishers

1
3W (World Wide Wargames)

Linked items

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