ABG All Board Games
Rolnicy box art

Rolnicy

Players

2-4

Time

30-45

Age

10+

Weight

1.33

Rating

6.51

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.

Replay value

Rolnicy has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. The player interaction score is average. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, striking a balance between depth and accessibility. Overall, Rolnicy has a good replayability score of 7.9.

Luck profile

Rolnicy has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In Rolnicy, you and your fellow farmers are cultivating five types of crops: potatoes, grain, lavender, sunflowers, and pumpkins. You use your cards to work in the collective farm shared by all, but you also have a private plot of land that no one else can touch. By harvesting crops from both fields (adding them together), you can win valuable production cards. You can score each crop only once during the game, so timing is important! In more detail, each turn you must plant two domino-style land cards from your hand, then draw two cards from the deck to refill your hand. During your turn, you may also be able to harvest fields in order to take one production card. Plant the first card in front of you on your private plot so that it forms a grid of square fields. You can place it next to a previously placed card or cover one or two fields of any previously placed cards. However, your private plot can be a maximum of three fields in each direction (3x3). Plant the second card in the central collective farm, with exactly one field of this card covering a previously played field. You may then harvest one of the crops on the card placed in the collective farm. To harvest a field, count the number of orthogonally connected fields of the same crop that are also connected with the crop you just planted. When the deck is exhausted, play continues until all hand cards have been played. Alternatively, when a player takes their fifth production card — that is, has collect each type of crop once — the game ends at the end of the round. Each player then sums the points on the production cards in front of them, and the player with the most points wins!

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Commerce

No commerce mappings imported yet.

Credits

Designers

1
Jeffrey D. Allers

Artists

1
Tomasz Larek

Publishers

1
Nasza Ksi?garnia