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Roll&meow: The Cat Burglars box art
2023 Ranked #12,572

Roll&meow: The Cat Burglars

Dice-driven heist game has cat thieves sneak through a mage mansion to steal a safe and chosen treasures. Noise draws guards and then deadly dogs, so every action must balance progress against exposure.

Dice Print & Play Paper-and-Pencil Scenario / Mission / Campaign Game

Players

1-8

Play time

30-60 min

Age

10+

Complexity

2.75/5

Rating

8.13

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The game is set in a fantasy land where anthropomorphic animals live instead of humans. Each of the animals has some talents that allow them to do certain jobs.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The game is set in a fantasy land where anthropomorphic animals live instead of humans. Each of the animals has some talents that allow them to do certain jobs. Players take on the role of cat thieves whose task is to break into the mage's mansion and steal certain treasures.The player's task is to steal the contents of the safe and collect 2 treasures drawn before the game Before the start of the game, the player chooses his cat (each has its own pool of skills) and a map of the mansion. In each turn, the active player rolls 4 D6 dice and performs actions using the dice pool.With the help of a pool of dice, he obtains movement points and performs several types of actions: stealth, action, aggression and meow which is a way to enchant (i.e. special actions). During these actions, the player must be careful not to increase the noise indicator, which is responsible for guard behavior. At the end of each player's turn, there is a movement of guards after certain pools. If the player finds himself on the field of the guard and is not hidden he loses a life point and an alarm is declared.The alarm means the release of dog guards who scour the entire villa and it is difficult to hide from them - meeting them ends the game. The game ends when the player completes the objectives and escapes from the mansion or when he is defeated by the guards. —description from the designer

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–8
Best with
1–2
Play time
30–60 min
Age
10+
Complexity
2.8/5
Credits and catalog connections

Credits

Designers

1
Rados?aw Ignatów

Artists

1
Micha? Teliga

Publishers

1
Hammerdice

Linked items

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