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Space Alone box art

Space Alone

Players

1-4

Time

20-40

Age

12+

Weight

2

Rating

8.26

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 4.2

More strategic control

Table feel

Space Alone has a moderate level of direct confrontation and strategic confrontation. Players need to be aware of and react to each other's strategies frequently. However, there is less emphasis on cooperation in the game.

Replay value

Space Alone has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Space Alone has a low influence of luck. While there are some random elements in the game, such as dice rolls and card draws, they do not predominantly determine the game outcome. Players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

A roll&write game about survival on a foreign planet. The game is designed for 1 to 4 players, age 12+ with an average game time is 20-40 minutes. In each turn, the active player rolls 4 D6 dice and performs actions using the dice pool. The goal of the game is to perform the scenario. For example: Carry out an exploratory mission, repair a ship, contact a space station. The biggest obstacle during the game is declining oxygen levels, radiation protection and generation of energy needed to use technology. It is also possible to die at the hands of another player and various dangers on the planet.In addition to taking care of his fate, the player also has his space vehicle, which is a separate location .This ship can be developed, repaired and used in a number of ways specified in the scenario. It is a HUB to which the player regularly returns with the acquired resources. The game continues until the scenario is completed or all players die. —description from the designer

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Credits

Designers

1
Rados?aw Ignatów

Artists

1
Micha? Teliga

Publishers

1
Hammerdice

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