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Rolling World box art
2015 Ranked #17,240

Rolling World

A roll-and-write dice game where players place rolled numbers into matching map regions while avoiding invalid adjacencies. Neighboring values cannot differ by more than one, so blocked placements become costly X marks that determine the winner.

Dice Number Paper-and-Pencil Dice Rolling

Players

1-99

Play time

Not listed

Age

?+

Complexity

1/5

Rating

6.54

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 3 specifications

How it plays

How does it play?

Rolling World, based on the 2014 release Rolling Japan, is a light "multiplayer solitaire" dice game. Each player has a map of the world that's divided into regions, which are then bunched together into six differently colored areas.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Rolling World, based on the 2014 release Rolling Japan, is a light "multiplayer solitaire" dice game. Each player has a map of the world that's divided into regions, which are then bunched together into six differently colored areas. On a turn, a player draws two regular six-sided dice from a bag and rolls them; the bag starts with seven dice, six matching the colors of the areas on the map along with a wild gray die. All players now write down each number rolled on any state of the matching color, i.e., if the blue die shows 4 and the yellow a 2, write a 4 in one blue state and a 2 in one yellow state. If the gray die is rolled, you can place this number in a state of your choice; additionally, three times per game you can choose to use a non-gray die as any color. However, neighboring states can't have numbers with a difference larger than 1; if you can't place a number without breaking this rule, then you must place an X in a state of the appropriate color. (If all the states in an area are filled, you can ignore the die or use one of your three color changes to place the number elsewhere.) After six dice have been rolled, mark one round as being complete, then return the dice to the bag and start the next round. After a number of rounds the game ends, and whoever has the fewest Xs on their map wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (3)

Play and group

Players
1–99
Best with
2
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Hisashi Hayashi

Artists

1
Ryo Nyamo

Publishers

1
Arclight Games

Linked items

No published linked games yet.