Table feel
Rolling Japan has a moderate level of direct confrontation and strategic depth. Players need to pay attention to each other's strategies frequently. However, there is not much emphasis on cooperation in the game.
Rolling Japan is a light "multiplayer solitaire" dice game. Each player has a map of Japan that's divided into the 47 prefectures, which are then bunched together into six differently colored areas. On a turn, a player draws two regular six-sided dice from a bag and rolls them; t...
Players
1-99
Time
?-?
Age
8+
Weight
1.56
Rating
6.26
Should this hit the table?
Rolling Japan has a moderate level of direct confrontation and strategic depth. Players need to pay attention to each other's strategies frequently. However, there is not much emphasis on cooperation in the game.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Rolling Japan has a moderate level of direct confrontation and strategic depth. Players need to pay attention to each other's strategies frequently. However, there is not much emphasis on cooperation in the game.
Rolling Japan has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers fresh experiences and room for improvement with each playthrough.
Rolling Japan has a moderate level of luck involved in the game. While random elements like dice rolls play a notable role in determining the game outcome, players have a substantial ability to mitigate the effects of luck through strategic decisions and planning. The game strikes a balanced mix between luck and strategy, making it suitable for players who enjoy a combination of both elements.
Overview
Rolling Japan is a light "multiplayer solitaire" dice game. Each player has a map of Japan that's divided into the 47 prefectures, which are then bunched together into six differently colored areas. On a turn, a player draws two regular six-sided dice from a bag and rolls them; the bag starts with seven dice, six matching the colors of the areas on the map along with a wild purple die. All players now write down each number rolled on any prefecture of the matching color, i.e., if the blue die shows 4 and the yellow a 2, write a 4 in one blue prefecture and a 2 in one yellow prefecture. If the purple die is rolled, you can place this number in a prefecture of your choice; additionally, three times per game you can choose to use a non-purple die as any color. However, neighboring prefectures — including those in different areas connected by blue lines — can't have numbers with a difference larger than 1; if you can't place a number without breaking this rule, then you must place an X in a prefecture of the appropriate color. (If all the prefectures in an area are filled, you can ignore the die or use one of your three color changes to place the number elsewhere.) After six dice have been rolled, mark one round as being complete, then return the dice to the bag and start the next round. After eight rounds the game ends, and whoever has the fewest Xs on her map wins.
Media
Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.
Editions
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
Files and documents
No files imported yet.
Commerce mapping
No commerce mappings imported yet.
Credits
Linked items
Related games and expansions help build a connected catalog around every title.