ABG All Board Games
Rolling America box art

Rolling America

Players

1-99

Time

?-?

Age

8+

Weight

1.53

Rating

6.33

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.5

Luck-sensitive

Table feel

Rolling America has a moderate level of direct confrontation and strategic depth. Players need to pay attention to each other's actions frequently. While there is some cooperation involved, it is not a major focus of the game.

Replay value

Rolling America has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their tactics and strategies. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. It is relatively easy to learn, making it accessible to a wide range of players. Overall, Rolling America has a good replayability score of 7.7.

Luck profile

Rolling America has a moderate influence of luck. The game outcome is determined by a mix of random elements like dice rolls and card draws, as well as player strategy and decisions. While luck plays a significant role, players have substantial ability to mitigate randomness through strategic decisions and planning. Overall, Rolling America strikes a balance between luck and strategy.

Overview

Rolling America, based on the 2014 release Rolling Japan, is a light "multiplayer solitaire" dice game. Each player has a map of the United States that's divided into fifty (abstractly represented) states, which are then bunched together into six differently colored areas. On a turn, a player draws two regular six-sided dice from a bag and rolls them; the bag starts with seven dice, six matching the colors of the areas on the map along with a wild clear die. All players now write down each number rolled on any state of the matching color, i.e., if the blue die shows 4 and the yellow a 2, write a 4 in one blue state and a 2 in one yellow state. If the clear die is rolled, you can place this number in a state of your choice; additionally, three times per game you can choose to use a non-clear die as any color. However, neighboring states can't have numbers with a difference larger than 1; if you can't place a number without breaking this rule, then you must place an X in a state of the appropriate color. (If all the states in an area are filled, you can ignore the die or use one of your three color changes to place the number elsewhere.) Rolling America has a few changes from Rolling Japan. The "guard" action allows you to ignore the neighboring number restriction three times during the game, and the "dupe" action allows you to use one of the active dice twice in the same region. As in real life, Alaska and Hawaii are not connected to the continental United States, so you can drop any numbers you want in those states! After six dice have been rolled, mark one round as being complete, then return the dice to the bag and start the next round. After eight rounds the game ends, and whoever has the fewest Xs on their map wins.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Linked items

No linked items imported yet.