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Rok 1863 box art
2013 Ranked #17,924

Rok 1863

A historical card battle game has insurgent groups add troops and actions to win skirmishes and earn the most glory. Allies share victories, but each player wants the largest contribution while managing ammunition and checking rivals.

Wargames Card Game Educational Hand Management Cooperative Game

Players

2-4

Play time

Not listed

Age

10+

Complexity

2/5

Rating

6.46

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

When the Civil War was taking place in America, an uprising broke out in Poland. The winter of 1863.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

When the Civil War was taking place in America, an uprising broke out in Poland. The winter of 1863. Poland was captive, partitioned by three powers of that era – Austria, Prussia and Russia. Under the occupation of this last country, the embers of yet another revolt appeared and tore these lands for the next two years. Once again, the rebellious hearts of Poles were itching for a fight. This time there was no regular army. Armed with scythes and hunting weapons, Poles joined armed groups called parties to stand up to an unequal battle with the large Russian army. You yourself could stand at the head of one of these parties. 1863 is an unusually dynamic card game designed for 2-4 players, in which our task is to put you in the role of an insurgent party. The party, which may include Scythemen, Shooters or elite troops of the Zouaves of Death, will engage the Muscovites in the historic battles of the January Uprising. We must take care that we have the right amount of ammunition, and make sure that none of our fellow players gain too many glory points. They decide which player wins the whole game. One begins the game having five Command Cards and Ammunition Chips. Each round starts by drawing commanders and issuing a battlefield with the Muscovite’s card hidden beneath it. In each turn, players replenish their number of chips and cards. After this, the most important part of the game begins. It consists of adding the next military units and actions to battles or to other players, in order to break with military force all the units of the battlefield, along with the Muscovite card hidden beneath it. The battles are resolved when everyone has agreed not to add more cards. If players manage to surpass the total military forces of the battlefield and Muscovite, the skirmish has been won, and the players each receive glory points according to the size of their military contribution to it. So it pays to have the largest share in each battle. The game usually lasts until 6 skirmishes have been won. The glory points are then added up, and the winner of the game emerges. Zima roku 1863. Zniewolona Polska, pod zaborami trzech pot?g tamtego okresu - Austrii, Prus i Rosji. Pod okupacj? tego ostatniego kraju rodzi si? zarzewie kolejnego buntu, który przez najbli?sze 2 lata b?dzie targa? tymi ziemiami. Niepokorne serca Polaków znowu rw? si? do walki. Tym razem nie maj? regularnego wojska. Uzbrojeni w kosy i bro? my?liwsk?, Polacy ??cza si? w zbrojne grupy zwane partiami, by stan?? do nierównej walki z licznym wojskiem rosyjskim. Na czele jednej z partii mo?esz stan?? w?a?nie Ty. Rok 1863 to niezwykle dynamiczna gra karciana, przeznaczona dla 2-4 graczy, w której naszym zadaniem b?dzie wcielenie si? w rol? partii powsta?czej. Partia w której sk?ad mog? wchodzi? Kosynierzy, Strzelcy czy elitarne oddzia?y ?uawów ?mierci, b?dzie potyka? si? z Moskalami w historycznych bitwach Powstania Styczniowego. Musimy dba? przy tym o odpowiedni? ilo?? amunicji oraz kontrolowa? czy który? z naszych wspó?graczy nie zdobywa zbyt du?ej ilo?? punktów chwa?y. To one zdecyduj?, który gracz oka?e si? zwyci?zc? ca?ej gry. Gr? rozpoczyna si? posiadaj?c po 5 Kart Rozkazów i ?etonów Amunicji. Ka?da runda rozpoczyna si? od losowania dowódców, oraz wystawienia pola bitwy wraz z ukryt? pod ni? kart? Moskali. Gracze co tur? uzupe?niaj? równie? liczb? swoich ?etonów oraz kart. Po tym rozpoczynaj? najwa?niejsz? cz??? gry. Polega ona na dok?adaniu kolejno Kart Oddzia?ów i Akcji do bitew lub na innych graczy, tak by w miar? mo?liwo?ci przebi? Si?? Militarn? wszystkich oddzia?ów Si?? Militarn? Pola Bitwy i ukrytej pod nim Karty Moskala. Kiedy wszyscy ju? postanowi? nie dok?ada? wi?cej kart, dochodzi do rozstrzygni?cia bitew. Je?li graczom uda si? przekroczy? sum? si?y militarnej Karty Bitwy i Moskali, potyczka zosta?a wygrana a gracze przyznaj? sobie punkty chwa?y w ilo?ci zale?nej od tego jak du?y by? ich wk?ad militarny w ni?. Zatem op?aca si? mie? jak najwi?kszy udzia? w ka?dej z bitew. Gra najcz??ciej trwa do momentu zwyci?skiego rozegrania 6 potyczek. Wtedy podlicza si? zdobyte Punkty Chwa?y i wy?ania si? zwyci?zc? gry.

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
30 min
Age
10+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

2
Piotr Krzystek ?ukasz Wrona

Artists

1
Judyta Sosna

Publishers

1
Wydawnictwo Alter

Linked items

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