Table feel
Moderate level of interaction with a mix of direct and strategic confrontation.
When the Civil War was taking place in America, an uprising broke out in Poland. The winter of 1863. Poland was captive, partitioned by three powers of that era – Austria, Prussia and Russia. Under the occupation of this last country, the embers of yet another revolt appeared and...
Players
2-4
Time
?-?
Age
10+
Weight
2
Rating
6.46
Should this hit the table?
Moderate level of interaction with a mix of direct and strategic confrontation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of interaction with a mix of direct and strategic confrontation.
rok 1863 offers a high level of variability in each playthrough with its diverse gameboard and multiple paths to victory. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game also provides deep strategic possibilities and allows players to improve their tactics over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, rok 1863 has a strong replayability score of 7.8.
Rok 1863 has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
When the Civil War was taking place in America, an uprising broke out in Poland. The winter of 1863. Poland was captive, partitioned by three powers of that era – Austria, Prussia and Russia. Under the occupation of this last country, the embers of yet another revolt appeared and tore these lands for the next two years. Once again, the rebellious hearts of Poles were itching for a fight. This time there was no regular army. Armed with scythes and hunting weapons, Poles joined armed groups called parties to stand up to an unequal battle with the large Russian army. You yourself could stand at the head of one of these parties. 1863 is an unusually dynamic card game designed for 2-4 players, in which our task is to put you in the role of an insurgent party. The party, which may include Scythemen, Shooters or elite troops of the Zouaves of Death, will engage the Muscovites in the historic battles of the January Uprising. We must take care that we have the right amount of ammunition, and make sure that none of our fellow players gain too many glory points. They decide which player wins the whole game. One begins the game having five Command Cards and Ammunition Chips. Each round starts by drawing commanders and issuing a battlefield with the Muscovite’s card hidden beneath it. In each turn, players replenish their number of chips and cards. After this, the most important part of the game begins. It consists of adding the next military units and actions to battles or to other players, in order to break with military force all the units of the battlefield, along with the Muscovite card hidden beneath it. The battles are resolved when everyone has agreed not to add more cards. If players manage to surpass the total military forces of the battlefield and Muscovite, the skirmish has been won, and the players each receive glory points according to the size of their military contribution to it. So it pays to have the largest share in each battle. The game usually lasts until 6 skirmishes have been won. The glory points are then added up, and the winner of the game emerges. Zima roku 1863. Zniewolona Polska, pod zaborami trzech pot?g tamtego okresu - Austrii, Prus i Rosji. Pod okupacj? tego ostatniego kraju rodzi si? zarzewie kolejnego buntu, który przez najbli?sze 2 lata b?dzie targa? tymi ziemiami. Niepokorne serca Polaków znowu rw? si? do walki. Tym razem nie maj? regularnego wojska. Uzbrojeni w kosy i bro? my?liwsk?, Polacy ??cza si? w zbrojne grupy zwane partiami, by stan?? do nierównej walki z licznym wojskiem rosyjskim. Na czele jednej z partii mo?esz stan?? w?a?nie Ty. Rok 1863 to niezwykle dynamiczna gra karciana, przeznaczona dla 2-4 graczy, w której naszym zadaniem b?dzie wcielenie si? w rol? partii powsta?czej. Partia w której sk?ad mog? wchodzi? Kosynierzy, Strzelcy czy elitarne oddzia?y ?uawów ?mierci, b?dzie potyka? si? z Moskalami w historycznych bitwach Powstania Styczniowego. Musimy dba? przy tym o odpowiedni? ilo?? amunicji oraz kontrolowa? czy który? z naszych wspó?graczy nie zdobywa zbyt du?ej ilo?? punktów chwa?y. To one zdecyduj?, który gracz oka?e si? zwyci?zc? ca?ej gry. Gr? rozpoczyna si? posiadaj?c po 5 Kart Rozkazów i ?etonów Amunicji. Ka?da runda rozpoczyna si? od losowania dowódców, oraz wystawienia pola bitwy wraz z ukryt? pod ni? kart? Moskali. Gracze co tur? uzupe?niaj? równie? liczb? swoich ?etonów oraz kart. Po tym rozpoczynaj? najwa?niejsz? cz??? gry. Polega ona na dok?adaniu kolejno Kart Oddzia?ów i Akcji do bitew lub na innych graczy, tak by w miar? mo?liwo?ci przebi? Si?? Militarn? wszystkich oddzia?ów Si?? Militarn? Pola Bitwy i ukrytej pod nim Karty Moskala. Kiedy wszyscy ju? postanowi? nie dok?ada? wi?cej kart, dochodzi do rozstrzygni?cia bitew. Je?li graczom uda si? przekroczy? sum? si?y militarnej Karty Bitwy i Moskali, potyczka zosta?a wygrana a gracze przyznaj? sobie punkty chwa?y w ilo?ci zale?nej od tego jak du?y by? ich wk?ad militarny w ni?. Zatem op?aca si? mie? jak najwi?kszy udzia? w ka?dej z bitew. Gra najcz??ciej trwa do momentu zwyci?skiego rozegrania 6 potyczek. Wtedy podlicza si? zdobyte Punkty Chwa?y i wy?ania si? zwyci?zc? gry.
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