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Blue Vs. Gray box art
1999 Ranked #5,202

Blue Vs. Gray

This strategic Civil War card wargame has players command forces, reveal a map, and pursue victory across the South. Leaders, events, supply, and command structure make every card choice shape the campaign.

Wargames American Civil War Card Game Hand Management Dice Rolling

Players

2-4

Play time

Not listed

Age

12+

Complexity

2.8/5

Rating

6.74

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Blue vs. Gray is an interesting card-wargame that covers the whole span of the Civil War at the strategic level.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Blue vs. Gray is an interesting card-wargame that covers the whole span of the Civil War at the strategic level. Each side has its own deck of cards which includes leaders, units and special actions and events. Through the use of cards a map of the entire South slowly is revealed as the war progresses. Players have to manage their forces through an elaborate command structure while watching the expenditure of their supply. The entire game can be played in an evening and carried away in a player's pockets. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ From GMT website : "How many times have you said “I would have done it differently?” With Blue vs Gray: The Civil War Card Game now’s your chance. Sack Beauregard and replace him with A.S. Johnston. Dump Hooker for Thomas. And never, ever let Stuart go joyriding. A CARD GAME THAT PLAYS LIKE A WARGAME ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Corps, insignia, Divisions, flags, important events, civilians & commanders - they're all here! Fight on an accurate map of America, made of cards, built up as you play. The people and events that made a difference in the War Between the States are on your front lines, making a difference in whether you win or lose. NON-COLLECTIBLE AND PROUD OF IT ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You get every card needed to play your side. (100 cards in the Northern deck and 100 cards in the Southern deck.) No elusive “rare” cards to ruin games, or drive up prices. How can you recreate the War without Jackson or Sherman ?"

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
1–2
Play time
120 min
Age
12+
Complexity
2.8/5
Credits and catalog connections

Credits

Designers

1
Evan Jones

Artists

3
Rodger B. MacGowan Mark Simonitch Stacey Simons

Publishers

2
GMT Games QED Games

Linked items

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