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Rincala box art

Rincala

Players

2-3

Time

?-?

Age

6+

Weight

2.33

Rating

6.84

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Rincala has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

Rincala has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their strategies over time. The player interaction score is average. Rincala scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, striking a balance between accessibility and depth. Overall, Rincala has a strong replayability score of 7.8, making it highly replayable and enjoyable.

Luck profile

Rincala has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The name Rincala refers to ring and Mancala. In this game, however, the well-known hollows are turned into stacks. On each move, you spread the pieces of one stack in a ring onto the other playing pieces. If, after the spreading, two pieces of the same color come to lie on top of one another (on one or more stacks), you get to take the one(s) on the very top of the applicable stack(s). The object of the game is to get hold of as many playing pieces as possible. There are just a few additional rules, regarding the spreading of the stacks and the point scoring in the end.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Dieter Stein

Artists

1
Ludwig Gerhards

Publishers

1
Clemens Gerhards

Linked items

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