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Rights box art

Rights

Players

3-5

Time

?-?

Age

9+

Weight

1.3

Rating

6.16

Fit

Teach 2.8

Teaching signal

Replay 4.1

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Rights has a high variability gameboard, with different experiences each time it is played. The availability of expansions adds new content and gameplay elements, enhancing replay value. The game offers deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is moderate, and the game scales well with different numbers of players. It is moderately easy to learn, providing a good balance between depth and accessibility. Overall, Rights has a strong replayability score of 8.15.

Luck profile

The final luck score for Rights is 7.67, indicating a game that relies more on player decisions and strategy rather than random elements. The game has minimal randomness impact, with players having substantial ability to mitigate luck through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In Rights, players lay down cards with different patterns in order to collect majorities and earn points from others who play the same cards. There is a serious omission in the English rules...they fail to mention that once the end game condition is met (one player has 8 cards in front of them) all players add the three cards in their hand to their display, before anyone makes any payments. This makes all the difference in the world and playing without this rule ruins the game.

Editions

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Credits

Designers

1
Jun Sasaki

Artists

1
Jun Sasaki

Publishers

1
Oink Games