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Ricochet: A La Poursuite Du Comte Courant box art

Ricochet: A La Poursuite Du Comte Courant

Players

?-?

Time

10-20

Age

14+

Weight

1.5

Rating

7.54

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is limited emphasis on cooperation.

Replay value

Ricochet: A la Poursuite du Comte Courant has a high variability gameboard, with different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game offers deep strategic possibilities and room for improvement in tactics and strategies. The player interaction score is moderate. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, providing a good balance between depth and accessibility. Overall, Ricochet: A la Poursuite du Comte Courant has a strong replayability score of 7.7.

Luck profile

Ricochet: A la Poursuite du Comte Courant has a moderate level of luck influence. While random elements like dice rolls and card draws have a notable impact on the game outcome, players have substantial ability to mitigate this luck through strategic decisions and planning. The game strikes a balanced mix of luck and strategy, with player decisions playing a significant role in determining the outcome. Overall, luck plays a minor role in the game, making it more reliant on player strategy and decisions.

Overview

Ricochet is a solo or coop game, including a serie of riddle to solve, associating ideas. The 30 riddles are linked in a crazy secret agents story: everytime, you have to find the last sentence of a dialog. To find the missing sentence, the player must hide 20 to 22 words from a grid containing 25 words. The remaining, read in the rignt order and out loud give a hearing rebus wich is the dialog last sentence.

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Credits

Designers

1
Cyril Blondel

Artists

1
Mathieu Clauss

Publishers

1
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