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Ricochons: Quand Satan Brouille L'écoute box art

Ricochons: Quand Satan Brouille L'écoute

Players

1-99

Time

10-20

Age

18+

Weight

1

Rating

8.26

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Ricochons: Quand Satan Brouille l'Écoute has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. There is ample room for players to improve their strategy over time, discovering new tactics and strategies. The game scales well with different numbers of players, maintaining its appeal and balance. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Ricochons: Quand Satan Brouille l'Écoute provides a fresh and engaging experience with high replayability potential.

Luck profile

The final luck score for Ricochons: Quand Satan Brouille l'Écoute is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Ricochons is a cooperative game. In each box there are 30 grids filled with words. For each grid, the goal is to complete a dialog by solving riddles through associating words and ideas in the right sequence. The words that remain left at the end of the grid will form a rebus that will help the players to complete an existing dialog. Each grid can be solved separately, but the dialog to be completed continues from one grid to another and tells a story of funny detectives investigation (this is the theme). All players work together in associating the words and solving the riddles. There is no restriction in communication and the game finishes when a grid is solved.

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Credits

Designers

1
Cyril Blondel

Artists

1
Mathieu Clauss

Publishers

1
Flip Flap Editions

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