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Okko: Legendary Journey box art

Okko: Legendary Journey

Players

1-2

Time

40-45

Age

14+

Weight

2.33

Rating

7.61

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of interaction

Replay value

Okko: Legendary Journey has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may not be the easiest game to learn, it offers a rewarding and fresh experience each time it is played.

Luck profile

Okko: Legendary Journey has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While there is some room for players to mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, with the outcome being influenced by both player decisions and random elements.

Overview

Okko – Oni Hunters is a two player cooperative game. During a 45 minutes game, you will be a hero striding through the lands of the Pajan Empire, looking for clues in order to discover the Oni hidden within the court of the Shogun. Prepare for investigations, fights and epic journeys in your quest to restore order in the lands of Pajan with our heroes! But beware, make sure to fulfill your mission quick before the forces of darkness corrupt all human hearts forever... At the beginning of the game, each player chooses a Hero who seems fit to complete the mission and beat the game board. A Hero possesses fighting and investigating skills allowing him / her to face enemies as well as solving the challenges on the way. Moreover, each Hero has a special ability providing an edge in some situations. Each board represents a specific cycle as they appear in the comic-book. They have their own progression and come with specific enemies and rules. Heroes must progress in a precise order if they want to gather enough evidence to reveal corrupt courtiers at the court of Pajan. The game breaks down in several turns during which Heroes must achieve, one after another, the following sequence: Draw an Enemy card. Draw an Adventure card and keep it in hand. Trade an Adventure card with the second player. Spend 1 day in order to: Draw 2 Adventure cards or Play a Special card or Resolving an Encounter or Move to a new Area. Potentially remove a Damage token from the Hero’s card. On the board, face-down tokens represents the various courtiers at the Court of the Shogun. Each time Heroes complete a challenge, or after they defeated the board’s “boss”, a player can flip a token or more, memorize and place it or them back face down. At the end of the game, Heroes will have to discover 3 Oni hiding among the Shogun’s courtiers by remembering what they have learned about tokens throughout the game! —description from the publisher

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Pascal Bernard

Artists

1
Hub

Publishers

1
The Red Joker

Linked items

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