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Rice Dice box art
2018 Ranked #12,266

Rice Dice

Dice-driven farming game has players flood, plant, weed, and harvest rice paddies for the first major yield. Weeds reduce production, so optimizing the farming cycle matters as much as gathering rice.

Card Game Dice Worker Placement Dice Rolling

Players

1-5

Play time

30-45 min

Age

10+

Complexity

2/5

Rating

6.02

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Rice Dice, a streamlined version of Spirits of the Rice Paddy, you roll the custom dice and choose one action based on the results: add rice paddy cards to your field, run water through your paddies, assign laborers to plant and harvest, or add weeds to opponents' fields.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Rice Dice, a streamlined version of Spirits of the Rice Paddy, you roll the custom dice and choose one action based on the results: add rice paddy cards to your field, run water through your paddies, assign laborers to plant and harvest, or add weeds to opponents' fields. Harvesting gains players rice, which is essential to win, but paddies with weeds produce less rice, so it's essential to assign laborers to keep paddies clean. A harvested paddy can once again be flooded using a water action, then the cycle of planting, draining, weeding, and harvesting begins again. The first player to collect 100 rice (via harvesting, or other special abilities) wins! Like Spirits of the Rice Paddy, Rice Dice rewards a player's ability to optimize the process of flooding, planting, weeding, and harvesting — but it plays in just a fraction of the time!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–5
Best with
2–5
Play time
30–45 min
Age
10+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Philip duBarry

Artists

2
Jim Maxwell Daniel Solis

Publishers

1
APE Games

Linked items

No published linked games yet.