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Ribbit box art
Rich game profile

Ribbit

"Turtles are not always in a hurry, but even they get to be in a race to try and become the first turtle to get to the tasty salad at the other end of the field. But since turtles don’t have a lot of endurance, they like to rest once in a while – preferably on the back of another...

Players

2-5

Time

?-?

Age

5+

Weight

1.09

Rating

6.77

Should this hit the table?

Quick read before the metadata.

Ribbit has a high level of direct confrontation and strategic depth in confrontation. Players must frequently be aware of and react to each other's strategies and turns. However, the game does not require a significant level of cooperation.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 2.5

Luck-sensitive

Table feel

Ribbit has a high level of direct confrontation and strategic depth in confrontation. Players must frequently be aware of and react to each other's strategies and turns. However, the game does not require a significant level of cooperation.

Replay value

Ribbit has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, good player interaction, adaptable scalability, and moderate easiness to learn.

Luck profile

Ribbit has a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role in determining the game's outcome.

Overview

What ABG knows about this game

"Turtles are not always in a hurry, but even they get to be in a race to try and become the first turtle to get to the tasty salad at the other end of the field. But since turtles don’t have a lot of endurance, they like to rest once in a while – preferably on the back of another turtle so that they can get carried for a little while." Before starting the game, each player secretly draws a color to know which turtles they are with. Turtles' movement is controlled by cards drawn from a common pool (always chosen from 5 cards in hand). These cards depict colored (one-color or rainbow) turtles and movement (1 or 2 steps forward, 1 step backwards; also, in case of some rainbow-colored turtle cards, moving the last turtle forward). When a turtle moves on a space where another turle is waiting, it is placed on the top of that turtle. When a turtle with other turtles on its back is moved, all the other turtles on top of it are carried with this turtle. The first turtle to reach the last field wins. —description from Spielbox "Ribbit", SimplyFun's 2007 reprint, has frogs instead of turtles. Schildkrötenrennen FAQ 5 and up

Media

Images and visual references

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
No editions imported yet.

Files and documents

Rules, aids, translations

No files imported yet.

Credits

People and publishers

Designers

1
Reiner Knizia

Artists

3
Alvin Madden Rob McClurkan Rolf Vogt

Publishers

4
2Tomatoes Games Competo / Marektoy Corfix Egmont Polska

Linked items

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