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Revolución box art

Revolución

Players

3-6

Time

?-?

Age

10+

Weight

1.2

Rating

5.63

Fit

Teach 2.1

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game revolución has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is a lower emphasis on cooperation as players primarily compete against each other. Overall, the game has a strong interaction score.

Replay value

Revolución has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience with each playthrough.

Luck profile

Revolución has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

"Sombrero and Big Moustaches" The game places the players in the role of a political leader during the Mexican revolution, in the era of Pancho Villa and Zapata. Each will attempt to eliminate his opponents by force or trickery, to become the head of Mexico. The game has two periods, Democracy and Revolution, of which the players will profit or harm their opponents while playing allies, equipment, or politican cards. A pawn "bomb" passes hands and risks exploding at any moment, causing important losses to the victim. The last player possessing a living politician is the winner. " Sombrero et grosses moustaches " Le jeu place les joueurs dans le rôle d'un leader politique pendant la révolution Mexicaine, à l'époque de Pancho Villa et de Zapata. Chacun va tenter d'éliminer ses adversaires par la force ou la ruse, pour qu'à la fin de la partie le Mexique trouve son maître. Le jeu se découpe en deux périodes, Démocratie ou Révolution, dont les joueurs vont tirer profit pour nuire à leurs adversaires en jouant des cartes " alliés ", " équipement " ou " politiciens ". Un pion " bombe " passe de mains en mains et risque d'exploser à tout moment, causant des pertes importantes au joueur victime de l'attentat. Le dernier joueur possédant un politicien vivant sera le vainqueur. (Description: Siroz/Asmodée)

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Credits

Designers

2
Pascal Bernard Franck Dion

Publishers

2
Asmodee Siroz Productions

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