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Renaissance box art

Renaissance

Players

3-6

Time

?-?

Age

12+

Weight

2.63

Rating

6.74

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Renaissance has a high replayability score due to its strong variability in gameplay, strategic depth, and scalability. The game offers different experiences each time it is played, with the presence of expansions adding new content and gameplay elements. Players have ample room to improve their strategy over time, and the game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers enough depth to keep players engaged and coming back for more.

Luck profile

The final luck score for Renaissance is 7, indicating a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Editions

Edition Year Language Publisher / Region
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Commerce

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Credits

Designers

1
Pascal Bernard

Artists

1
Bertrand Benoit

Publishers

1
Asmodee

Linked items

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