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Relic Runners box art
2013 Ranked #2,468

Relic Runners

Jungle exploration game where adventurers race along paths to uncover temples and claim relics. Movement leaves tracks that can help future journeys, so every route must reach valuable sites while avoiding a trail that rivals can exploit.

Family Games Exploration Pick-up and Deliver Point to Point Movement Theme: Archaeology / Paleontology

Players

2-5

Play time

40-80 min

Age

10+

Complexity

2.11/5

Rating

6.59

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Relic Runners, each player takes on the role of a character keen to exploit and acquire relics that have been unearthed in a long lost part of the jungle. Each would-be archaeologist has a colorful past — retired university professor, former army captain, etc.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Relic Runners, each player takes on the role of a character keen to exploit and acquire relics that have been unearthed in a long lost part of the jungle. Each would-be archaeologist has a colorful past — retired university professor, former army captain, etc. — and wants to be the first to get their hands on the precious loot to earn the most victory points. Players must navigate a series of paths in order to visit temples. The archaeologists are restricted in their movement by their access to rations, but thankfully they can place markers on paths to allow them to travel for free in future turns. The players also have a toolkit that can be upgraded in three particular ways to break the rules in some way or offer them an advantage as they move around. Each time a player visits a temple, he takes a token. Initially the temples offer up victory points or some form of in-game bonus. When the final token is taken, a relic is placed there to be collected. The players earn large victory points for collecting relics of different types (set collection) and players can also earn bonus points for creating long routes and traveling along these to collect relics.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–5
Play time
40–80 min
Age
10+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

1
Matthew Dunstan

Artists

2
Cyrille Daujean Julien Delval

Publishers

1
Days of Wonder

Linked items

No published linked games yet.