Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
After arranging the cards to form the reef, players roll dice to collect worms, spend worms to buy cards, use the cards to breed fish to win the game. You need to buy more boats to increase the columns on which you can fish.
Core mechanisms
Key systems that shape the decisions players make.
Pattern Building
Place elements to create arrangements that satisfy scoring or action patterns.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Set Collection
Gather related items that become more valuable when scored together.
Layering
Place components over earlier pieces so their order and overlap affect play.
Read the full game description
After arranging the cards to form the reef, players roll dice to collect worms, spend worms to buy cards, use the cards to breed fish to win the game. You need to buy more boats to increase the columns on which you can fish. You need to buy reef cards (5 in total) on which you breed the parents, first to get 5 offspring wins. There are also pearl cards, which act as joker worms, and sharks, which eliminate cards by eating them. There is a deck of offspring, 4 are dealt up, being combinations of the 5 colors. So there are blue green fish, pink yellow fish, purple purple fish. The parents are in the same colors, some male, some female. So, for example, to collect the blue green baby fish, you need a blue male and green female, or a blue female and green male. Any used cards go to the discard, which gets shuffled round and feed back into the reef. The cost of cards depends on their position on the reef, and there is a rule for flowing cards through past your boats. The Reef is part of the Kosmos two-player series.