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Red Typhoon: The Soviet Winter Counter-offensive, 1942 box art
2017 Ranked #7,893

Red Typhoon: The Soviet Winter Counter-offensive, 1942

An operational wargame has Soviet forces exploit winter breakthroughs while German forces try to survive and contain them. Limited activation points force each side to decide which formations move, attack, or remain inactive.

Wargames Wargame World War II Action Points Hexagon Grid

Players

1-2

Play time

240-420 min

Age

?+

Complexity

1.85/5

Rating

7.62

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

Description from the publisher: Red Typhoon is a redesign by Revolution Games of the fourth game of the popular PANZER KORPS series; originally published by Command Magazine Japan.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Description from the publisher: Red Typhoon is a redesign by Revolution Games of the fourth game of the popular PANZER KORPS series; originally published by Command Magazine Japan. Red Typhoon simulates the early 1942 Russian counter-offensive in front of Moscow that almost destroyed Army Group Center. Can you as the Soviet player complete the destruction or can you as the German player survive the Soviet onslaught. Red Typhoon is a two player game following an IGO-UGO turn sequence with activation points controlling the movement and attack of each of your formations. This means that some units will not move or attack, some will just move or just attack and some will both move and attack. The players choices of how to use his activations is the most important decision in the game. Combat is fairly traditional with the additions that units are retreated by the attacking player and that retreated units are disrupted. Players able to take advantage of these two factors will be successful. The game starts with several large Soviet breakthroughs that the German player must skillfully plug and in certain situations counterattack. There are special rules for German panzers, Soviet Airborne and Partisans. First published as Panzer Korps 04: Red Typhoon in Command Magazine (Japan) #85 (Mar-Apr 2009)

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (4)

Play and group

Players
1–2
Best with
1–2
Play time
240–420 min
Complexity
1.9/5
Credits and catalog connections

Credits

Designers

1
Shigeru Hirano

Artists

3
Richard Handewith Randy Lein Joe Youst

Publishers

3
Banana Games Kokusai-Tsushin Co., Ltd. (?????) Revolution Games (II)

Linked items

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