ABG All Board Games
Holdfast: North Africa 1941-42 box art

Holdfast: North Africa 1941-42

Players

1-2

Time

120-150

Age

10+

Weight

2.17

Rating

6.52

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Holdfast: North Africa 1941-42 has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

Holdfast: North Africa 1941-42 has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate ease of learning. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game allows players to improve their strategy over time, discovering new tactics and strategies. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, it offers a rewarding and engaging experience for players.

Luck profile

Holdfast: North Africa 1941-42 has a moderate level of luck involved in the game. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Holdfast North Africa 1941-1942 is the follow up to the highly popular Holdfast Russia 1940-1941 and Holdfast Korea 1950-51. The game uses simple mechanics with a highly interactive turn sequence that keeps gamers engaged for a fast, fun, and furious 2 to 2.5 hours of play. The game units are blocks with labels and a low unit density on board means the game does not bog down. The core rules are 4 pages expanded to 8 with detailed graphics and explanations meaning you can be up and playing with 15 minutes of rules reading and a short set up.

Media

No media imported yet.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Credits

Designers

2
Mike Wylie Grant Wylie

Artists

1
Sean Cooke

Publishers

1
Worthington Publishing, LLC

Linked items

No linked items imported yet.