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Red Star Rising: The War In Russia, 1941-1944 box art
2007 Ranked #6,148

Red Star Rising: The War In Russia, 1941-1944

An Eastern Front wargame where Axis and Soviet commanders confront the shifting fortunes of the war in Russia. Chit-pull activations and changing Soviet strength make surviving the initial invasion only the beginning of a long strategic reversal.

Wargames Wargame World War II Chit-Pull System Hexagon Grid

Players

2

Play time

Not listed

Age

12+

Complexity

3.3/5

Rating

7.50

Harder to teach Highly interactive Deep strategy

Overview

At a glance

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ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Red Star Rising: The War in Russia 1941-1944, is a wargame of the Eastern Front in World War II from the German invasion of the USSR in June 1941 until the end of April 1944, when the expulsion of the Axis powers from the USSR was all but assured.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Red Star Rising: The War in Russia 1941-1944, is a wargame of the Eastern Front in World War II from the German invasion of the USSR in June 1941 until the end of April 1944, when the expulsion of the Axis powers from the USSR was all but assured. One player plays the Germans and their allies (the Axis) and the other plays the Soviets. While paper and cardboard cannot possibly simulate a large-scale war, this game does attempt to model some of the significant aspects of the conflict, and also give the players an idea of the problems their historical counterparts faced. Masahiro Yamazaki has long been considered the East Front specialist in Japan. His games - including the excellent Stalingrad Pocket by the Gamers - have been enjoyed by English gamers since 1992. Now, for the first time, MMP is very proud to present his ultimate vision of the War in Russia. With over 10 years of development and expertise, Masahiro has culled all of his talents to give you the finest game on the entire Eastern Front of World War Two. Red Star Rising is part of the International Games Series (IGS) from Multi-Man Publishing (MMP). Using a variant of the popular Victory in the West chit pull system, but with some very novel twists, Masahiro presents the theater as never before. If the Soviet player can weather the Nazi storm, she will rise from the ashes and become the powerful enemy that defeated Germany. You will see the tables turn as in no wargame before. Game Scale: Turn: 2 weeks to 2 months Hex: 22 miles / 35 kilometers Units: Corps/Division for the Germans; Corps/Army for the Soviets Game Details: Solitaire Playability: High Complexity Level: Medium Players: 1 or more Playing Time: 3-30 hours

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1
Play time
1200 min
Age
12+
Complexity
3.3/5
Credits and catalog connections

Credits

Designers

2
Adam Starkweather Masahiro Yamazaki

Artists

2
Nicolás Eskubi Mark Mahaffey

Publishers

1
Multi-Man Publishing

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