Table feel
Moderate level of interaction with a good balance between direct confrontation and strategic depth. Players need to frequently pay attention to others' actions, but cooperation is not a major focus.
Players
2
Time
?-?
Age
12+
Weight
3.3
Rating
7.50
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a good balance between direct confrontation and strategic depth. Players need to frequently pay attention to others' actions, but cooperation is not a major focus.
Red Star Rising: The War in Russia, 1941-1944 has a high replayability score due to its high variability gameboard, the presence of expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience with each playthrough.
The final luck score for Red Star Rising: The War in Russia, 1941-1944 is 6.333, indicating a balanced mix of luck and strategy. The game has a moderate randomness impact, where random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning, resulting in a game outcome primarily determined by player strategy and decisions, with luck playing a minor role.
Red Star Rising: The War in Russia 1941-1944, is a wargame of the Eastern Front in World War II from the German invasion of the USSR in June 1941 until the end of April 1944, when the expulsion of the Axis powers from the USSR was all but assured. One player plays the Germans and their allies (the Axis) and the other plays the Soviets. While paper and cardboard cannot possibly simulate a large-scale war, this game does attempt to model some of the significant aspects of the conflict, and also give the players an idea of the problems their historical counterparts faced. Masahiro Yamazaki has long been considered the East Front specialist in Japan. His games - including the excellent Stalingrad Pocket by the Gamers - have been enjoyed by English gamers since 1992. Now, for the first time, MMP is very proud to present his ultimate vision of the War in Russia. With over 10 years of development and expertise, Masahiro has culled all of his talents to give you the finest game on the entire Eastern Front of World War Two. Red Star Rising is part of the International Games Series (IGS) from Multi-Man Publishing (MMP). Using a variant of the popular Victory in the West chit pull system, but with some very novel twists, Masahiro presents the theater as never before. If the Soviet player can weather the Nazi storm, she will rise from the ashes and become the powerful enemy that defeated Germany. You will see the tables turn as in no wargame before. Game Scale: Turn: 2 weeks to 2 months Hex: 22 miles / 35 kilometers Units: Corps/Division for the Germans; Corps/Army for the Soviets Game Details: Solitaire Playability: High Complexity Level: Medium Players: 1 or more Playing Time: 3-30 hours
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