Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
There are six different (but equal) gambling joints where bits representing money are distributed at the beginning of each round. The object of the game is to finish with the most money.
Core mechanisms
Key systems that shape the decisions players make.
Auction/Bidding
Bid against other players to determine who receives an item, action, or priority.
Push Your Luck
Choose whether to secure current gains or risk them for a larger reward.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Set Collection
Gather related items that become more valuable when scored together.
Simultaneous Action Selection
Choose actions secretly or concurrently before revealing them together.
Read the full game description
There are six different (but equal) gambling joints where bits representing money are distributed at the beginning of each round. The object of the game is to finish with the most money. Players simultaneously choose a card from their hands to play. Each card corresponds to one of the six gambling joints and depicts either a gambler or a cop. The cards are revealed, and in each gambling joint where a gambler has been played, the money will be awarded, à la Hoity Toity/Adel Verplichtet, to the gambler unless a cop has also been played in the joint, in which case the cop gets it; if a cop shows up but no gambler, the money stays where it is for the next round. When two gamblers or two cops both claim the money in the same joint, a negotiation mechanism which may involve the roll of a die comes into play. You have to do well in the simultaneity sweeps to get into contention at all, but doing well in the negotiation can make the difference between coming in first or second. The game comes in a small package about the size of a videotape and is attractively decorated in a sort of mid-1970s Gil Kane/Joe Giella DC Comics style.