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Razzia box art
Rich game profile

Razzia

There are six different (but equal) gambling joints where bits representing money are distributed at the beginning of each round. The object of the game is to finish with the most money. Players simultaneously choose a card from their hands to play. Each card corresponds to one o...

Players

3-8

Time

?-?

Age

12+

Weight

1.36

Rating

6.86

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to others' actions frequently, but there is less emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to others' actions frequently, but there is less emphasis on cooperation.

Replay value

Razzia! has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

Razzia! has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role. The game has a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of both elements.

Overview

What ABG knows about this game

There are six different (but equal) gambling joints where bits representing money are distributed at the beginning of each round. The object of the game is to finish with the most money. Players simultaneously choose a card from their hands to play. Each card corresponds to one of the six gambling joints and depicts either a gambler or a cop. The cards are revealed, and in each gambling joint where a gambler has been played, the money will be awarded, à la Hoity Toity/Adel Verplichtet, to the gambler unless a cop has also been played in the joint, in which case the cop gets it; if a cop shows up but no gambler, the money stays where it is for the next round. When two gamblers or two cops both claim the money in the same joint, a negotiation mechanism which may involve the roll of a die comes into play. You have to do well in the simultaneity sweeps to get into contention at all, but doing well in the negotiation can make the difference between coming in first or second. The game comes in a small package about the size of a videotape and is attractively decorated in a sort of mid-1970s Gil Kane/Joe Giella DC Comics style.

Media

Images and visual references

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

1
Stefan Dorra

Artists

1
Comicon S.L.

Publishers

1
Otto Maier Verlag

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