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Razzia box art
1992 Ranked #2,080

Razzia

Gambling and bluffing card game where players vie for loot across a row of shady establishments. Bids and information reveal the stakes slowly, so every commitment must judge whether the prize is worth the risk.

Strategy Games Bluffing Card Game Auction/Bidding Push Your Luck

Players

3-8

Play time

Not listed

Age

12+

Complexity

1.36/5

Rating

6.86

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

There are six different (but equal) gambling joints where bits representing money are distributed at the beginning of each round. The object of the game is to finish with the most money.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

There are six different (but equal) gambling joints where bits representing money are distributed at the beginning of each round. The object of the game is to finish with the most money. Players simultaneously choose a card from their hands to play. Each card corresponds to one of the six gambling joints and depicts either a gambler or a cop. The cards are revealed, and in each gambling joint where a gambler has been played, the money will be awarded, à la Hoity Toity/Adel Verplichtet, to the gambler unless a cop has also been played in the joint, in which case the cop gets it; if a cop shows up but no gambler, the money stays where it is for the next round. When two gamblers or two cops both claim the money in the same joint, a negotiation mechanism which may involve the roll of a die comes into play. You have to do well in the simultaneity sweeps to get into contention at all, but doing well in the negotiation can make the difference between coming in first or second. The game comes in a small package about the size of a videotape and is attractively decorated in a sort of mid-1970s Gil Kane/Joe Giella DC Comics style.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–8
Best with
4–8
Play time
30 min
Age
12+
Complexity
1.4/5
Credits and catalog connections

Credits

Designers

1
Stefan Dorra

Artists

1
Comicon S.L.

Publishers

1
Otto Maier Verlag