Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Strange and terrible things have begun happening in Hawkins, Indiana… better huddle down and break out a nice board game with your pals!
Core mechanisms
Key systems that shape the decisions players make.
Auction/Bidding
Bid against other players to determine who receives an item, action, or priority.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Set Collection
Gather related items that become more valuable when scored together.
Trading
Exchange resources, assets, or promises with other players.
Player Elimination
Players can be removed from contention before the game ends.
Read the full game description
Strange and terrible things have begun happening in Hawkins, Indiana… better huddle down and break out a nice board game with your pals! Monopoly game with a Stranger Things theme Features 80s-inspired tokens and tokens “ripped from the Upside Down” Walkie-Talkie and Blinking Lights cards as Community Chest and Chance cards