Table feel
Moderate level of player interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is limited emphasis on cooperation.
Players
2-6
Time
?-?
Age
?+
Weight
1.33
Rating
5.64
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of player interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is limited emphasis on cooperation.
Monopoly: Game of Thrones has a high replayability score due to its variability in gameplay, availability of expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers fresh experiences each time it is played.
Monopoly: Game of Thrones has a high influence of luck. The game outcome is predominantly determined by random elements like dice rolls or card draws. There is very little room for players to influence or mitigate the effects of randomness. Overall, the game is heavily dependent on luck, with little influence from player strategy.
Monopoly: Game of Thrones features the familiar gameplay of Monopoly, but now players set sail through Westeros, using game tokens inspired by the honorary sigils of the Great Houses to buy, sell, and trade iconic locations from the Seven Kingdoms and build castles and holdfasts in their pursuit to rule the Iron Throne. The game features an Iron Throne card holder that plays the iconic theme song throughout gameplay, the first time that a music component has been incorporated into a Monopoly board.
No media imported yet.
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No linked items imported yet.