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Ransom box art
1994 Ranked #14,973

Ransom

Players buy or auction properties, workers, materials, and contracts while negotiating deals to construct buildings. Contracts are hard to fulfill alone, making every needed resource an opportunity for ruthless bargaining.

Abstract Strategy Bluffing Auction/Bidding Memory

Players

2-6

Play time

Not listed

Age

12+

Complexity

1.63/5

Rating

6.34

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

This game comes inside what looks like a video tape case, which is definitely odd for a board game. Inside the package are cards for properties on Manhattan island, workers, building materials, and building contracts.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

This game comes inside what looks like a video tape case, which is definitely odd for a board game. Inside the package are cards for properties on Manhattan island, workers, building materials, and building contracts. Each turn, players turn over a card and either purchase it outright or auction it to the group. But when the contracts get bought, players will need to negotiate a deal, because it's very difficult to build a decent sized building on your own. The deal making is vicious and cutthroat, ergo the name. The 1995 edition features rules in English, Japanese, German, Spanish and French (see the Tidwell review).

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
4–6
Play time
45 min
Age
12+
Complexity
1.6/5
Credits and catalog connections

Credits

Designers

1
Philip O'Neill

Artists

1
Lewis Michael

Publishers

1
(Self-Published)

Linked items

No published linked games yet.