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Monopoly City box art

Monopoly City

Players

2-6

Time

?-?

Age

8+

Weight

2.09

Rating

5.60

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 1.8

Luck-sensitive

Table feel

Monopoly City has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to each other's strategies and turns. However, there is minimal emphasis on cooperation in the game.

Replay value

Monopoly City offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with a replayability score of 7.85.

Luck profile

Monopoly City has a low influence of luck. The game outcome is predominantly determined by random elements like dice rolls or card draws, which heavily impacts the game. However, players have substantial ability to mitigate randomness through strategic decisions and planning. Overall, the game is heavily dependent on luck with little influence from player strategy.

Overview

At first you think you are playing good old Monopoly where they just add some extra buildings to give a little twist. But the longer you play, the more you realise they actually made a whole new game. You start with more money than usual, which gives you the idea you will last longer (with a bit of luck maybe). The fact that now you can build right away when you bought a property, gives so much dynamic to the game. No more waiting until you have the whole set, or not having the set because one player refuses to trade. Even with a couple of single properties you can win the game. But not so fast. Everybody wants to win of course. And with the 80 extra buildings they added to the game, nothing was ever so uncertain. On every property you can build residential or industrial buildings. The first is not protected against negative buildings (hazards) and requires positive buildings otherwise the property becomes worthless. The industrial buildings on the other hand are protected but they cost twice as much! So you will have to make choice. And the added electronic device will, besides timing deals, always indicate how many buildings you can exactly make. There is also no community chest anymore, only chance. But they have changed the content of the cards which makes the game less predictable and more fun to play- watch your buildings being crushed because of an earthquake or not getting your rent because a player evades the number thrown with the dice. Besides these changes, there are many more twists to the game which I will not reveal here but be sure that they all add to the greatness that once was and that now has even become better. Monopoly City made its first public appearance at the Nuremberg Toy Fair 2009.

Media

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Editions

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Credits

Designers

1
(Uncredited)

Artists

1
(Uncredited)

Publishers

4
Hasbro Korea Boardgames Parker Brothers Parker Spiele