Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Players
3-6
Time
?-?
Age
12+
Weight
2
Rating
6.18
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Metropoli offers a high level of variability with its gameboard, expansions, and strategic depth. The game adapts well to different player counts and provides a moderate level of ease in learning. Overall, it has a strong replayability score of 7.9.
Metropoli has a moderate level of luck involved. Random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
The goal of the game is to build a city of Metropoli and to be the richest player at the end of the game. There are 4 districts surrounded by 40 tiles. Every district contains 9 blocks and each block is related to two building contracts. None of the blocks are owned by players; they generate income for the owners of the building contracts when a player stops at the department block. There are 80 building blocks and the game ends when all the blocks are placed on the board. Game also ends when only one player is left (the others have lost everything.
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