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Raise The Roof box art
1982 Ranked #21,149

Raise The Roof

A construction card game has players collect rooms and systems to build valuable houses while sabotaging rivals with disasters. Fires, explosions, and labor trouble can erase progress, and the most valuable completed house wins.

Card Game Modular Board Set Collection

Players

2-4

Play time

Not listed

Age

7+

Complexity

1/5

Rating

5.77

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

"Put on your hard hat and get ready to build. Anything can happen when playing the exciting card game Raise the Roof.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

"Put on your hard hat and get ready to build. Anything can happen when playing the exciting card game Raise the Roof. As you collect the rooms and systems necessary to construct your house of cards, strategy and quick thinking are needed to avoid the catastrophes and disasters of this construction/destruction game. An hour of fun or an evening of entertainment . . . whether you Raise 'em or Raze 'em - Fun is the proof when you Raise the Roof." Raise the Roof is a card game where you try to build your house while trying to burn down/blow up/stall (with labor problems) the other players' houses. Players draw cards and place them on the table to build their houses or they can play a disaster on another player to slow his progress. The player with the most valuable house at the end of the game wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
60 min
Age
7+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Truman Henard, Jr.

Artists

1
Al Huebner

Publishers

1
Henard Industries

Linked items

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