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Rag'narok box art

Rag'narok

Players

2

Time

?-?

Age

10+

Weight

3.5

Rating

6.22

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.

Replay value

Rag'narok has a high replayability score due to its high variability gameboard, expansions availability, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with the potential for players to improve their strategy over time. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance.

Luck profile

Rag'narok has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

From faraway Shamir, in the heart of the desert of Syharhalna, the Alchemists of Dirz have introduced a mysterious enchantment, the Ritual of Dawn, which may very well turn the continent’s future upside down… Aarklash has now entered the Age of Darkness. All peoples are already gathering their forces and raising their armies for the apocalyptic conflicts to come. Are you ready to take up the challenge of Rag’Narok ? Rag'Narok is Rackham full scale battles miniature games based on the Aarklash world background previously introduced with Confrontation. The rules itself are much more involved than many other fantasy game out there, with a lot of new ideas, including orders and strategy cards usable by the various formations, a much involved fighting system that allows combats to develop as they continue, instead of the classical static melee that stands still until one or the other formation routs. All the miniatures and cards from Confrontation can be used with this game. The game includes two books, one containing the rules, and the other one containing a lot of background infos, and both are beautifully illustrated. Also various cards and counters are included. Re-implemented by: Confrontation: The Age of the Rag'Narok

Media

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Editions

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Files

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Credits

Designers

5
Jean Bey Pascal Petit Nicolas Raoult Jérôme Rigal Olivier Roullier

Publishers

1
Rackham