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Radetzky: Milano 1848 box art

Radetzky: Milano 1848

Players

1-5

Time

30-90

Age

8+

Weight

2.4

Rating

7.20

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but cooperation is not a major focus in the game.

Replay value

Radetzky: Milano 1848 has a high replayability score due to its high variability gameboard, the presence of expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played, allowing players to discover new tactics and strategies. The player interaction score is average, and the game is moderately easy to learn. Overall, Radetzky: Milano 1848 provides a highly replayable and engaging gaming experience.

Luck profile

Radetzky: Milano 1848 has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Smoke rises from the barricades, messengers dart among the rebels' outposts, the air is thick and vibrant with expectations... Radetzky: Milano 1848 is a cooperative game in which players act as the people of Milano rising against the Austrian Empire, represented by Austrian soldiers and their leader, Field Marshal Joseph Radetzky. In each turn, players can take up to three actions, with a choice among: Move to a different area Use a special ability Increase a special ability's effect Refill their hand Conquer a territory Fight against the Soldiers Fight against Field Marshal Radetzky Fights are the core of the game: players must respond to Austrian cards using the appropriate ones from their hand. If two or more players are on the same area, they can join and fight together. They can go on fighting until they decide to stop... or until they win (or lose!). The game ends when one of the two factions conquers 5 of the 16 areas in which the city is divided. —description from the publisher

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Credits

Designers

3
Alberto Barbieri Marco Garavaglia P.S. Martensen

Artists

1
Simone Murgia

Publishers

2
Demoela Giochi Post Scriptum

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