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Quissama box art

Quissama

Players

2-5

Time

15-45

Age

10+

Weight

2.64

Rating

7.21

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Quissama has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is less emphasis on cooperation in the game.

Replay value

Quissama has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. It offers fresh experiences each time it is played and allows players to discover new tactics and strategies. The game's moderate learning curve adds to its replay value.

Luck profile

Quissama has a moderate influence of luck. Random elements like dice rolls or card draws play a significant role in determining the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with luck playing a minor role in the overall game outcome.

Overview

Rio de Janeiro, 1868. Quissama is a fugitive slave from guaiamum malta who counts on English detective Woodruff to help him find Bernardina, his missing mother. At the same time, he needs to run from Alemão and his malta, who wants to capture him. Araújo wants to make his business prosper, but Alencar is eyeing the political influence. In the court, the Princess wants to set slaves freed, while the Emperor uses his power as he pleases. In the squares, you will face the capoeira fighting between Nagoas and Guaiamuns, which divide the Rio de Janeiro at the time. Choose your characters and take part in this plot! How to play Draw, combine and use your cards to establish your territory in Rio de Janeiro, 1868. Place your meeples and prosper thanks to coins that will help open trades, free slaves and employ capoeiras. With some card combinations, get the right to choose a character. Use your skills and reach your goal to win the match. But be careful with your opponents! They can cause malta attacks against your territory, deploy your ministers or steal the characters you worked hard to win. Go through all scandals and the power of money and be the first to reach one of your characters' goal!

Editions

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Credits

Designers

1
Ricardo Spinelli

Publishers

1
Ludens Spirit

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