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Quinamid box art

Quinamid

Players

2

Time

?-?

Age

8+

Weight

2.2

Rating

6.83

Fit

Teach 2.9

Teaching signal

Replay 4.1

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Quinamid has a moderate level of direct confrontation and strategic depth. Players need to pay attention to each other's actions frequently. While there is some cooperation required, it is not the main focus of the game. Overall, the game offers a good level of player interaction.

Replay value

Quinamid has a high replayability score due to its strong variability in gameplay, strategic depth, and adaptability to different player counts. The presence of expansions adds to the overall replay value. While it may not be the easiest game to learn, it offers a rewarding experience for players willing to invest time in mastering its tactics and strategies.

Luck profile

Quinamid has a moderate level of luck involved in the game. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Quinamid strikes a good balance between luck and strategy.

Overview

An abstract 2-player game in which the objective is to create a line of 5 counters . The twist here is that the counters are placed in a series of 5 boards of differing size that are formed to make a pyramid, hence the name ‘Quinamid’. The rules are simple, with any one of 3 options available to the player : a) Place a counter in a vacant space b) Rotate a board (including those boards ‘above’ it) through 90 degrees c) Move a board (including those boards ‘above’ it) one ‘position’ in any orthogonal direction. An important rule is that the subsequent player may neither move NOR rotate a board which was moved or rotated by the preceding player. Players take it in turns to make their move until one of them reveals a line of 5 counters, this being in a vertical, horizontal or diagonal direction. As players use option c) above they will ‘cover’ boards below, thereby hiding the contents. It follows therefore that there is a bit of memory required to recall what was under the various boards if you are to use it to your advantage. A game is often completed in 2 or 3 minutes so replay value is high. It is often better to play a ‘best of 5’ series to employ different strategies, so that would take around 15 minutes. The game should appeal to players aged 8-80. It could be played whilst waiting for a meal to be prepared or as a post-prandial diversion with other players spectating and giving out ‘advice’ ! Easy until they themselves have a go !! Components are sturdy, with the counters and boards being made of good quality wood, and the package comes in a nice wooden presentation box of dimensions 7” x 7”, making it portable and suitable to be played on the train, the beach or at picnics. Online Play Boardspace.net (real time, AI option) Mobile Apps Boardspace.net local multiplayer or online, IOS Boardspace.net local multiplayer or online, Android

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Credits

Designers

1
Antony Brown

Publishers

2
Third Dynasty Games Vendetta

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