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Quinamid box art
2007 Ranked #8,889

Quinamid

An abstract connection game has players place counters, rotate boards, or shift sections of a layered pyramid. Hidden lower boards add memory, while a line of five can appear suddenly after any move.

Abstract Abstract Strategy Memory Pattern Building Category: n in a row

Players

2

Play time

Not listed

Age

8+

Complexity

2.2/5

Rating

6.83

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.9/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

An abstract 2-player game in which the objective is to create a line of 5 counters . The twist here is that the counters are placed in a series of 5 boards of differing size that are formed to make a pyramid, hence the name ‘Quinamid’.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

An abstract 2-player game in which the objective is to create a line of 5 counters . The twist here is that the counters are placed in a series of 5 boards of differing size that are formed to make a pyramid, hence the name ‘Quinamid’. The rules are simple, with any one of 3 options available to the player : a) Place a counter in a vacant space b) Rotate a board (including those boards ‘above’ it) through 90 degrees c) Move a board (including those boards ‘above’ it) one ‘position’ in any orthogonal direction. An important rule is that the subsequent player may neither move NOR rotate a board which was moved or rotated by the preceding player. Players take it in turns to make their move until one of them reveals a line of 5 counters, this being in a vertical, horizontal or diagonal direction. As players use option c) above they will ‘cover’ boards below, thereby hiding the contents. It follows therefore that there is a bit of memory required to recall what was under the various boards if you are to use it to your advantage. A game is often completed in 2 or 3 minutes so replay value is high. It is often better to play a ‘best of 5’ series to employ different strategies, so that would take around 15 minutes. The game should appeal to players aged 8-80. It could be played whilst waiting for a meal to be prepared or as a post-prandial diversion with other players spectating and giving out ‘advice’ ! Easy until they themselves have a go !! Components are sturdy, with the counters and boards being made of good quality wood, and the package comes in a nice wooden presentation box of dimensions 7” x 7”, making it portable and suitable to be played on the train, the beach or at picnics. Online Play Boardspace.net (real time, AI option) Mobile Apps Boardspace.net local multiplayer or online, IOS Boardspace.net local multiplayer or online, Android

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
10 min
Age
8+
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

1
Antony Brown

Publishers

2
Third Dynasty Games Vendetta

Linked items

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