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Quarantine box art

Quarantine

Players

2-4

Time

?-?

Age

13+

Weight

2.14

Rating

6.07

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Quarantine has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Quarantine offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with a solid replayability score of 7.9.

Luck profile

The final luck score for Quarantine is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In Quarantine, players seek to build the biggest and most efficient hospital, while trying to keep ahead of the steady stream of incoming patients arriving at their doors. In this tense struggle for medical supremacy, players must infuse new life into their hospitals through the timely addition of special rooms and abilities. But beware the highly contagious patients! Infection can spread quickly, causing entire wards to be shut down under quarantine! In game terms Quarantine is a tile-laying game with each player having an entrance and lobby. More than fifty other tiles are available, with two each of 14 different "special room" tiles. Players acquire these tiles and others via a novel "Price-Drafting" mechanic. Players set a price for the tiles they want to draft, but other players get the chance to buy them first, so you'll need to price your services accurately in order to supply your hospital while not overpaying. With dozens of tiles available, no two hospitals will be set up the same way...

Editions

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Files

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Credits

Designers

1
Mark Klassen

Artists

1
Michael Christopher

Publishers

1
Mercury Games

Linked items

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